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Wirm society

In wirm colonies, they take care of each other as best they can. When they reach adulthood and the end of school, they have approximately a year where they have little responsibilities inside the colony, and on the day they officially become an adult, they are given a copy of the map of the nearby colonies as part of the ceremony . After this year, they often go back into school to specialize in a field, or sometimes they decide to move to another colony entirely and create a life there.

 

As wirms stuck to their colonies more, specialized subspecies started to evolve. This means that wirms can have many different appearances and physical attributes. https://youtu.be/6Dm5trEo9ow?si=HgF7-fPghOE1iJwN

Wirms are semi-telepathic, the degree to which varies from individual to individual, and depends on the degree of telepathy one's ancestors had. This allows for easier communication between wirms, and is also crucial to wirms with hearing loss in communicating with others. Wirms that are congenitally deaf or hard of hearing tend to have stronger telepathic abilities. Telepathic communication is also the easiest form of human to wirm communication, as it eliminates the language barrier between species. We're currently working on actual translation between languages, but progress is slow.

Wirms prefer to speak in Wirmish when inside their colonies or concealed places, where they cannot be heard by humans, but when they roam outside of their colonies or know there are humans nearby they will change to using telepathy.

Wirms often find it difficult to speak human languages out loud, even if they understand them fluently. This is largely due to the shape of their vocal cords, mouth, and throat.

 

Currency is not often used in trade or standardized, although there are some instances where larger colonies will decide that using currency instead of other forms of trading will be more beneficial than traditional forms of trade. Trinkets similar to the sort that corvids collect are also seen in trade alongside more practical objects, although they are traded less as they tend to have less use in day-to-day life.

 

One common practice between colonies is the trade of resources that a colony cannot acquire on their own. This does not happen extremely frequently, as colonies are often far apart from each other, to reduce the likelihood of being found by humans.

 

Wirm colonies tend to keep most or all of their eggs in one central location before hatching to ensure that the eggs will be safe. The eggs stay there until about a day or so before hatching, when they are given back to their parents so they can hatch in their home. 

 

When a wirm's name is translated into English, there are two ways it can happen. They can either translate their name directly into English, which will give you names like "Leaf" and "Quartz," or they can approximate the sounds that make up their name in Wirmish into sounds that humans can more easily pronounce, which will give you names like "Vrishif" and "Squiddle." 

 

Wirm colonies can be found all over the world, as long as there is sufficient resources for them to survive. They tend to be built in areas with few humans around. They also like to build their colonies in areas where it's easy to expand on what is already there, such as caves, tunnels, or hollow trees. 

 

Wirms will occasionally keep pets, although it's not common as the sounds the pets make could attract the attention of humans. The most common pets to be kept are insects, and small mammals. There are stories of birds being kept in the past, although that became impractical. They do not keep reptiles as pets, as they are uncomfortable keeping something that looks so similar to them as a pet.